Introducing Capital Chirality
New tiles, new rules, new gameplay.
- Chirality has officially acquired a second ruleset.

The original game was built on the P3 Penrose tiling, using Thick and Thin rhombs to create an asymmetric battlefield where the terrain determines what every piece can do.
Capital Chirality introduces the other famous Penrose family: the P2 Kite-and-Dart tiling.

This is not another board added to the rotation. It is a new geometry, with new formations and new strategic relationships.
Naturally, this one also involves five arcane Towers casting spells at one another.
The New Battlefield.
Classic Chirality remains fully intact, with its fifteen boards, Garrisons, Gates, Moats, and central Throne.
Capital introduces a 135-tile battlefield with five outer Ports, five interior Towers, and a central five-Dart star called the Capital.

Two to five players begin with five pieces occupying their respective Ports, with ten more in reserve. The Towers and Capital begin empty.
The objective is simple: occupy all five Darts of the Capital to win immediately, or eliminate every opposing army.
The movement, capture, and initiative rules remain the same. Pieces still take their capabilities from the terrain they occupy. Kites are Thick, Darts are Thin. Players still Move or Muster, and the active player's captures resolve before opponents.
What changes is the battlefield's structure.
The Towers.
Each Tower is a five-Kite formation.

Occupying all five Kites grants control, activates Remote Muster, and allows the Tower to project spells across the battlefield.
Every Tower casts in three directions. Each spell targets an entire group of three Darts, giving a completed Tower nine targeted tiles across its three spell paths.
These spell networks make Towers extraordinarily difficult to attack.
However:
When the spells of two controlled Towers intersect, both Towers become Exposed.
This is Spell Interference. An Exposed Tower can be breached by a single legal enemy Dart attack, rather than the usual two required to capture a Kite occupant.
Capturing another Tower can therefore compromise a position you already control. The towers do not have to belong to opposing players. Your own magic can betray you.
Capital takes Chirality's existing emphasis on positional relationships and gives it a new problem: more territory is not necessarily more security.
There is still no construction system, no resource production, and no extra phase to manage. The Towers are already there. You just have to survive long enough to use them.
Chirality Has a New Interface, Too.
The browser game has also recently received a substantial overhaul, which Modal Path Ethics has been rather negligent about announcing.

The game now opens with Classic and Capital tabs. Both variants share the same interface, but maintain separate saved matches, so you can switch between them without abandoning either game.
There are four levels of AI difficulty: Apprentice, Klein, Noether, and Gauss. You can configure two to five seats, including human opponents, and play either ruleset directly in the browser.
The interface includes zoom controls, fullscreen, Undo, AI pausing, threat visualization, searchable rules, and a new Spells overlay for Capital. The game also automatically saves progress locally.
You Can Finally Earn Different Colors.
Chirality also has a new progression system: Extance.

Playing new positions, capturing opposing pieces, and completing matches earns Extance, which can be spent unlocking new board color combinations.

There were originally 108 combinations in the stealth update. Capital's release adds another 108, bringing the collection to 216, with 24 available immediately.
The expanded collection introduces much more variety, including ivory, ink, coral, cobalt, jewel tones, pastels, near-neutral palettes, and several combinations that could probably be considered radioactive.

The color selector now supports
- searching,
- collection filters, and
- showing only unlocked combinations.
Your chosen combination and most recently played tiles will also now replace the default bullets site-wide.
Extance is shared between Classic and Capital, so playing either contributes to the same collection. Again, everything is stored locally in your browser.
Chirality.
Capital is the first substantial addition to Chirality's underlying ruleset, rather than another variation of the original battlefield.
Classic and Capital use the same basic language of movement, positional constraint, and initiative. But their different tilings produce different strategic possibilities. The second Penrose geometry now has its own rules. More variants are coming.
Both versions are available from the same page, alongside their complete rulebooks. The public playtest continues, and balance and rules remain open to refinement.

- Muster your army.
- The Towers are unoccupied.
- For now.
- The Towers are unoccupied.

