/* Procedural creatures are drawn on a single viewport canvas; no sprite elements. */
.mpe-hunter-canvas{position:fixed!important;top:0!important;left:0!important;z-index:225!important;display:block!important;pointer-events:none!important;contain:strict;max-width:100vw;user-select:none}
.mpe-hunters-end{display:block;width:1px;height:1px;pointer-events:none}
.mpe-badge--hunters{position:relative;background:#080d0e!important;border-color:#596259!important;overflow:hidden}
.mpe-badge--hunters::before,.mpe-badge--hunters::after{content:none!important}
.mpe-badge--hunters .hunter-badge-mark{position:absolute;inset:5px;width:calc(100% - 10px);height:calc(100% - 10px);display:block;pointer-events:none}
html[data-two-hunters-active=true] .mpe-badge--hunters{border-color:#ceb367!important;box-shadow:inset 0 0 12px #619aaf26!important}
@media print{.mpe-hunter-canvas{display:none!important}}
html[data-two-hunters-unlocked=true] .mpe-badge-rack{display:flex!important}
